Advanced
Art Software — Vectors and 3D
Post Author: The Applied Craft Project Year: 2026 This project connects digital design operations with the paths a drawing machine follows. Its custom interface shows how editing vectors and working with 3D forms can produce layered plotting paths. Students can use it to consider how their software choices affect the physical drawing, then develop […]
Automatic Pen-Change Alignment Test
Post Author: Places Between Lines Project Year: 2026 This project demonstrates an automatic pen-changing mechanism and how alignment errors cause shifting marks in the physical drawing. If each pen tip sits in a slightly different position after a change, lines intended to align will appear offset. Students can examine how the mechanism holds and […]
Automatic Pen Pickup and Return Test
Post Author: Places Between Lines Project Year: 2026 This project shows how a drawing machine can automatically pick up a pen, draw and return it to a tool rack. Students can examine how the pen holder, storage slot and programmed movements work together to secure and release the pen. It provides a practical reference […]
Portrait Drawing Machine
Post Author: Stephen Milborrow / Nonoti Machine Project Year: 2026 This project shows how a drawing machine can respond to a person throughout the drawing process. By repeatedly observing changes in pose and expression, the machine builds a portrait that records movement over time. Students can learn how camera input and repeated updates can […]



